*Tweaked balance to where the peds will stay standing when continuously shot. *Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption. *Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc.
*Added Balance reset so peds can rebalance now instead of instantly falling over *Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4. V0.2.4b - *Added new Example video (that's not total and utter garbage.) *Added Red Dead's slower HighFall Falling. V0.2.5b - *Added HighFall Tunables from combattasks There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die. This task is enabled but happens at random like 5% chance it'll happen idk why. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing.
#Fecha para max payne 4 ps4 2016 how to
I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. I also realize that some tasks are missing such as arms flailing around and such when shot. Unlike my other Euphoria mod I worked longer on this mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod. I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.